JSZ Queue-Based Setups
Notes
This queue-base is particularly finicky with piece order. Practice: https://jstris.jezevec10.com/play/mode/2971
Setups
IS
v115@9gQ4IeR4BeQ4Eeg0Q4BtR4Dei0BtQ4zhJeAgH.png v115@9gA8Bti0wwilB8BtA8g0xwRpF8wwglRpJ8JeAgH.png
SO
v115@9gQ4IeR4BeQ4Eeg0Q4BtR4RpBei0BtQ4RpLeAgH.png v115@9gA8Btzhglh0B8BtA8ilg0wwH8xwH8g0wwJeAgH.png
LO
v115@JhglBeRpBeg0BeglBtRpR4g0BehlBtR4h0JeAgH.png v115@9gh0BtzhR4g0wwA8BtB8R4A8xwH8g0wwH8JeAgH.png
TI
v115@ChQ4HewwR4Fexwg0Q4BtAezhwwi0BtJeAgH.png v115@9gi0R4A8BthlRpR4C8BtglRpg0F8glJ8JeAgH.png
TZ / IZ
You will never need to spin the I piece into the hole. Unless you want to show off, avoid doing so.
v115@ChAtEeAtBeBtCewwBtR4Ati0xwAtR4Deg0AewwJeAgH.png v115@9gilR4A8Rph0glA8R4B8Rpg0N8zhA8g0A8JeAgH.png
IJO > T
This usually works if you can’t find anything and see J in queue. The 2nd and 3rd solutions sometimes require L to be placed with 180. Be careful to place I after L for these cases.
v115@JhR4AtEeg0R4BtEei0AtPeAgH.png v115@9gRpzhBthlRpC8g0wwBtglE8g0xwR4D8h0wwR4glJeAgH.png v115@9gRpzhilwwRpC8g0glAtxwE8g0BtR4D8h0AtR4wwJeAgH.png v115@9gRpzhQ4BtwwRpC8g0R4xwE8g0ilwwD8h0glQ4BtJeAgH.png v115@9gRpzhBtQ4glRpC8g0wwilE8g0xwR4D8h0wwBtQ4JeAgH.png